The game's assembly and assets directory mention debugging utilities, unfortunately, there are NO key based inputs for debugging commands/cheats.Ī developer cheat menu is present that shows various options.
In resources.assets, a file named "toons_transition" has a transition to the Toons.TV sound effect, but since no Toons.TV is in the PC version, it goes unused. In resources.assets, a file called defaultCurveTexture is present, it says ADD A TERRAIN TEXTURE on a checkerboarded image, defaultFillTexture shares the same image. The IngameAtlas file has images for the record video and take screen shot buttons that are also unused.Īchievement icons from iOS versions are also present in resources.assets with the name #_name. The part of MenuAtlas file has images for shop offers and, but they are unused in the PC version of the game. Unused Graphics Leftover Assets from Other Versions enable_appup: Enables Intel Appup services.china_version: Shows Weibo in the more tab on the main menu, also skips the Rovio splash screen.cheats_enabled: Enables developer cheats.debug_build: Debugging build, also gives you much more building space in Field of Dreams.svn_revision: SVN revision, shown in the credits when cheats are on.iap: provider: IAP provider, shows shop button (doesn't work) and enables the basic mechanic in levels for the session.flurry: Use of the Flurry Analytics SDK.2.1 Leftover Assets from Other VersionsĪn XML named customization_tes is in the Build directory, telling what parameters the game uses.